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UI - Java

05-Jun-2008

The Value of Good Design
This article gives an explanation to what is good design and why it should be pursued in the first place. The article discusses the very core of design and the value that good design can bring to the end product. The article also takes a look into design today and tomorrow.

05-Jun-2008

Getting Started with Mobile Design
This document provides an overview to different aspects of mobile designing, such as the mobile context, tools, and standards. The challenges of mobile design are discussed with guidance of how to overcome them.

02-May-2008

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

02-Oct-2007

Series 40 UI Style Guide
Get an overview of the Series 40 user interface and learn its essential parts. This document is targeted for anybody who needs a general overview of UI design principles for designing well-integrated, consistent, and usable Series 40 mobile services and applications.

03-Nov-2006

MIDP: Scalable 2D Vector Graphics API Developer's Guide v1.1
This updated document describes the Scalable 2D Vector Graphics (JSR-226) API (M2G), which is the JSR-226 Java API for Scalable Vector Graphics (SVG) technology. The document demonstrates the capabilities of the API in creating scalable vector images and animation. The Scalable 2D Vector Graphics API is currently supported by the Series 40 platform, from Series 40 3rd Edition, Feature Pack 1 onwards. It is also supported in S60 3rd Edition, Feature Pack 1.

03-Nov-2006

MIDP: Scalable 2D Vector Graphics API Examples v1.1
These MIDP applications demonstrate the capabilities of the Scalable 2D Vector Graphics API (JSR-226) by several different scalable images and an animation. The Scalable 2D Vector Graphics API is currently supported by the Series 40 platform, from Series 40 3rd Edition, Feature Pack 1 onwards. It is also supported in S60 3rd Edition, Feature Pack 1.

05-Sep-2006

Using Icons in MIDlets (with Example)
This technical note describes how icons are used in MIDlets and what the correct icon sizes in different devices are. This document focuses on S60 3rd Edition and Series 40 3rd Edition devices, but some older devices are covered as well. The package also includes a test MIDlet that can be used to test the suitable icon sizes.

14-Jul-2006

Series 80 2nd Edition: MIDP UI Guide (with Example)
This MIDP document discusses UI layout practices and functionalities of some LCDUI components on Series 80 2nd Edition and command handling differences compared to Series 40 and S60 platforms. An example MIDlet is provided with the document.

05-Jul-2006

MIDP 2.0: LCDUI Example
This MIDP application demonstrates the capabilities of the JSR-118 MIDP 2.0 API's LCDUI component by creating an example MIDlet, which allows developers to see an implementation of a high-level API class (the Gauge class) and of a low-level implementation of the Canvas class. The MIDP 2.0 API is currently supported by the S60 platform, from S60 2nd Edition onwards and the Series 40 platform, from Series 40 2nd Edition onwards. This example is related to document "Creating applications using LCDUI", which can be found in Java™ ME Developer's Library.

26-Jan-2005

Nokia UI API Programmer's Guide v1.1
This updated document describes how to use the Nokia UI API, an extension to the standard Mobile Information Device Profile (MIDP) APIs, which are available in Nokia devices that support MIDP 1.0.

25-Jan-2005

Technical Note: Nokia UI API Extension For Nokia 3220 Lights
This document describes how MIDlets can activate the light sequences of the Nokia 3220 device by using the Nokia UI API.

18-Aug-2004

Nokia UI API: Fish Tank Example
This package includes a FishTank example MIDlet application. This example uses the Nokia UI API. A design document describing the structure and logic of the FishTank example is included in the package.

17-May-2004

MIDP Command Mappings In Nokia Series 40 Devices v1.0
This document describes how command mapping is handled in different types of Nokia Series 40 devices.

22-Nov-2002

A Game MIDlet Example Using The Nokia UI API: BlockGame
This design document describes the structure and logic of the BlockGame example MIDlet application. This example uses the Nokia UI API.

 

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