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02-May-2008

SNAP Mobile: Handset and Network Test Instructions
This document gives developers a guide to the SNAP Mobile Handset and Network testing tool. The SNAP Mobile Handset and Network testing tool is designed to help developers determine the compatibility of certain handset devices and networks with SNAP Mobile). This document provides instructions for: setting up the testing tool on the handset device(s) to be tested; conducting the test; and reviewing test results.

02-May-2008

SNAP Mobile: Game Compliance Testing Guide
This document provides a detailed explanation of the SNAP Mobile Game Compliance Testing process. It includes a description of the SNAP Mobile Emulation Environment’s functions and features; instructions for setting up the SNAP Mobile Emulation Environment; procedures for conducting various types of tests, including the precompliance test; and, detailed steps for each stage of the process from initial development to final compliance testing.

02-May-2008

SNAP Mobile Client SDK Javadocs
The Javadocs describe packages of the SNAP Mobile Client API.

02-May-2008

SNAP Mobile: Getting Started
This document provides a quick and easy starting point for developers who want to begin working with the SNAP Mobile Client SDK. It gives an overview of SDK contents and outlines what developers should consider when setting up their development environment.

02-May-2008

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

07-Apr-2008

Getting Started with JSR-226 Applications for S60 Devices Screencast
This screencast demonstrates the creation of a simple Java™ application using the SVG features of NetBeans 6.0 Mobility. It also provides an introduction to the creation of suitable graphics using Adobe Illustrator and Ikivo Animator. This screencast is also relevant to Series 40 platforms supporting JSR-226.

07-Apr-2008

Getting Started with JSR-226 Applications for S60 Devices Example
This example application was created for the Getting Started with JSR-226 Applications for S60 Devices screencast and presents a NetBeans 6.0 Mobility project using SVGT graphics. This project is also suitable for Series 40 platforms supporting JSR-226.

25-Mar-2008

S60 3rd Edition: Third-Party Application Integration
This document explains what developers should take into account when delivering Symbian C++ or Java applications to S60 devices. The document specifies the requirements that third-party applications should fulfill to be come part of the Nokia devices' offering.

19-Mar-2008

Getting Started with NetBeans 6.0 Mobility for Nokia Devices Screencast
This screencast provides developers with a guide to creating mobile Java™ applications for Nokia devices using NetBeans 6.0 Mobility. After showing how to download and install all the relevant tools, this screencast illustrates how to create, edit, package, and deploy a simple Java application.

12-Feb-2008

Java™ ME Developer's Library
Java™ ME Developer's Library is a complete resource package with introductory, getting started, tutorial, and API level information for developers wishing to use the S60 or the Series 40 platforms for developing mobile Java applications or services. This library is available in HTML format online, as a stand-alone version and as an Eclipse plug-in.

 

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