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Learning Path

Getting your arms around new technology can be a daunting task, often with either too much or too little information available. Here you can find pointers to the technology resources where to start the journey. On some selected topics Learning Paths are available to provide a guided self-learning opportunity to delve into a new topic or learn more about an area you are already familiar with. The Learning Paths provide a selection of Forum Nokia's developer resources (documents, code examples, and tools) in a logical order that will allow you to grasp the subject, and start implementing along the way.

Getting started with S60 3rd Edition C++ application signing

In order to get started with the application signing for S60 3rd Edition C++ applications, download the relevant tools, and read various documents which provide information about testing and signing.

Getting started with quality

Development and quality assurance process for mobile applications

This Quality Web guide provides a practical approach to the S60 application development process as well as insight into how quality aspects can be integrated into the S60 application development process. The learning path provides references for the material available in Forum Nokia that provides direct support to the different phases of the application development process.

Getting Started With Symbian C++ Application Development (S60 Platform)

If you are new to S60 and Symbian C++ start by taking a look at the S60 Platform and Symbian C++ related White Papers.

In order to get started with the actual development work, download the needed Tools and SDKs and study the Getting Started Guides.

Then you can move on to the rest of the Symbian C++ documentation and to the more detailed Symbian C++ Learning Paths:

S60 UI Development for C++ Developers
S60 3rd Edition for C++ Developers
3D Graphics Development for C++ Developers

Getting Started With Mobile Java Application Development

If you are new to Nokia platforms and Mobile Java, start by taking a look at the Mobile Java related White Papers.

In order to get started with the actual development work, download the needed Tools and SDKs and study the Getting Started Guides.

Then you can move on to the rest of the Mobile Java documentation and to the more detailed Mobile Java Learning Path:

3D Graphics Development for MIDP Developers

Getting Started with Web Technologies

Learn about creating applications for S60 and Series 40 devices using common Web technologies such as XHTML-MP, XHTML, CSS, JavaScript™, Ajax, and Flash. Create Web sites that make browsing the Web while on the go a breeze with S60 and Series 40 devices. Learn about creating widgets using S60 Web Run-Time or WidSets technology. Or, if you're skilled in Flash technology, find out how to develop Flash applications for people on the move. Web Technologies section »

Getting Started With Content/Services Development

Mobile Personalization Services
OMA DRM 1.0 Learning Path
XHTML Content Development
MMS Learning Path

Getting Started with Nokia Platforms

Series 40 Platform
S60 Platform
Maemo platform
Series 80 Platform

All Learning Paths

S60 3rd Edition for C++ Developers
UI Development for Series 60 C++ Applications
Utilizing 3D Graphics in Symbian C++
Utilizing 3D Graphics in MIDP - Mobile 3D Graphics API (JSR-184)
OMA DRM 1.0
XHTML Content Development
Mobile Personalization Services
MMS

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