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Jackson Feijó
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Intermediate
Find out what the options are for native C++ applications leveraging 3D graphics for powerful gameplay and stunning presentation,
then use the sample codes and Series 60 SDK to kick-start your development.

Nokia 6630 and Nokia N93
The Nokia 6630 smartphone, based on S60 2nd Edition Feature Pack 2, was the first device from Nokia to provide APIs for 3D
development both for MIDP and native C++ developers. The Nokia N93 multimedia device, based on S60 3rd Edition, took a further
step by being the first device from Nokia to support efficient hardware-accelerated 3D graphics rendering.
1. Introduction to OpenGL ES (PPT)
Open GL ES presentations in Khronos Developer University Lecture Series in January 2005.
2. Series 60 Platform: Introduction To 3-D Graphics In C++ (With Example) v1.1 (ZIP)
This updated document provides an introduction to rendering 3D graphics on Series 60 devices using C++. Sample code is included
in the package.
3. Series 60 Platform 2nd Edition Feature Pack 2: OpenGL ES 3D Example (ZIP)
This is a simple example of how to create OpenGL 3D graphics with Symbian OS and OpenGL ES.
4. S60 Platform: 3D Game Engine Example v1.1 (ZIP)
This updated C++ code example demonstrates a simple 3D engine. Everything visible on the screen is rendered in 3D using OpenGL
ES; hardware acceleration is supported if available in the device. The application supports S60 3rd Edition and later releases,
and it adapts to different screen sizes and orientations.
5. S60 Platform SDKs for Symbian OS, for C++ (SDK)
SDK includes plenty of additional documentation, examples and optimization tips'n'tricks concerning Open GL ES.
6. Best Practices for HW-Accelerated Graphics Optimization (PDF) NEW!
Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on
S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90).
Khronos Group (Web Site)
The Khronos Group is a member-funded industry consortium focused on the creation of open standard, royalty-free APIs, such
as OpenGL ES for full-function 3D graphics on embedded systems.
Game User Experience Library (CHM)
This library contains game experience-related articles, information, and tools to assist game developers in developing easy-to-use,
fun, and challenging mobile games.
Symbian C++ Media (Graphics & Sounds) (Discussion Board)
Share your ideas and get peer support from other Symbian C++ 3D developers.