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Games Usability Guidelines / Articles

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Games Usability Guidelines

28-Apr-2006

Game User Experience Library v1.1
This updated library contains game experience-related articles, information, and tools to assist game developers in developing games. The library is published in two different formats. This version is in Microsoft© HTML Help (CHM) format. When using Microsoft Internet Explorer, download the library to your hard disk before opening it.

28-Apr-2006

Game User Experience Library v1.1
This updated library contains game experience-related articles, information, and tools to assist game developers in developing games. The library is published in two different formats. This version is in WebHelp format.

29-Mar-2006

Mobile Game Playability Heuristics
This document describes how mobile game heuristics can be used for evaluating mobile games. The heuristics are described in detail and an example of how to expand the model to apply to new kinds of games is given.

 

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Games Usability Articles

13-Feb-2007

Mixed Reality Games
This article takes a closer look at games that blur the line between the virtual and the real world: mixed reality games. It examines some key qualities of the genre, offers a brief technology overview, and provides several real-life examples. This particular game genre is still developing and is open to new innovations and concepts.

09-Feb-2007

Mobile Action Games - Ready, Set, Action!
This article discusses the challenges and possibilities of designing action games for mobile devices. Many of the issues presented relate to overall game design and game mechanics that aim to improve the user experience, rather than details of technical implementation.

16-Jan-2007

Mobile Game Graphics – Overcoming the Small Screen Challenge
This article presents some best practices and visual examples of graphic design for mobile games. It also focuses on overcoming some of the main usability and user experience limitations: the small screen size (with portrait and landscape modes) and the mobile context.

15-May-2006

Turn Limitation into Strength: Design One-Button Games
This article describes how to ensure rewarding gameplay experiences with only one button without compromising usability. It discusses strategies for simplifying controls and gives examples of well-designed one-button games.

07-Feb-2006

Well-Designed High-Score Lists In Mobile Games
This article discusses issues related to high-score lists and scoring systems in mobile games. With a well-designed high-score list, game developers are able to motivate players and provide a positive user experience.

09-Nov-2005

From Beeps To Soundscapes - Designing Mobile Game Audio
This article gives guidelines for designing mobile game audio and provides some insight into the future of mobile game audio.

29-Sep-2005

Selling The Game Experience
This article gives guidance to game developers and distributors on how to sell and deliver positive game experiences.

10-Mar-2005

Full-Screen Usage in S60
This article discusses usability issues when using the full-screen mode in Symbian C++ or Java MIDP applications. The article concentrates on the S60 platform but many issues are relevant also to other platforms. Revision on June 12, 2006: minor editorial changes including terminology update.

 

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