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Maemo 5 Desktop Widget UI Guidelines
This document explains how to build consistent and user-friendly desktop widgets following the design philosophy, interaction model, and visual look-and-feel of Maemo 5. This document is complemented by the Fremantle Master Layout Guide and the Hildon 2.2 UI Style Guide containing visual guidance and references, as well as by the Hildon 2.2 Widget UI Specification containing interaction and technical background information.

Fremantle Master Layout Guide
This document introduces the exact layout and graphics of Fremantle. It discusses all layout-related topics, including margins, dialogues, text editors, and colours. For detailed instructions on how to use the colours in a logical manner, refer to the Hildon 2.2 Widget UI Specification.

Layout Samples for Mobile Web Templates for High-End Devices
These layout samples are created using components from the Nokia Mobile Web Templates for High-End Devices. The layouts illustrate common ways to combine components within the context of a corporate website, a news website, and an online store. Layout Samples for Mobile Web Templates for High-End Devices is part of the Mobile Web Templates and Layout Samples series. For an introduction and more information, see Mobile Web Templates - introduction to templates.

Layout Samples for Mobile Web Templates for Low-End Devices
These layout samples are created using components from the Nokia Mobile Web Templates for Low-End Devices. The layouts illustrate common ways to combine components within the context of a corporate website, a news website, and an online store. Layout Samples for Mobile Web Templates for Low-End Devices is part of the Mobile Web Templates and Layout Samples series. For an introduction and more information, see Mobile Web Templates - introduction to templates.

Nokia Mobile Web Templates for High-End Devices
The Nokia Mobile Web Templates provide a series of custom, styled, and tested mobile web components. You can either mix and match the components or use the full series to completely customise your mobile website or application. The components are suitable for most S60 3rd Edition and S60 5th Edition devices from Nokia and also are compatible with newer Series 40 WebKit and Maemo devices.
Mobile Web Templates for High-End Devices is part of the Mobile Web Templates and Layout Samples series. For an introduction and more information, see Mobile Web Templates - introduction to templates.

Layout Samples for Mobile Web Templates for Mid-Range Devices
These layout samples are created using components from the Nokia Mobile Web Templates for Mid-Range Devices. The layouts illustrate common ways to combine components within the context of a corporate website, a news website, and an online store. Layout samples for Mobile web templates for mid-range devices is part of the Mobile web templates and Layout samples series. For an introduction and more information, see Mobile Web Templates - introduction to templates.

Nokia Mobile Web Templates for Mid-Range Devices
The Nokia Mobile Web Templates are a series of custom, tested mobile Web styles and components. Creative developers can mix and match components as needed or use the full series to completely customise their website or application. This series of templates is primarily intended for mid-range devices. Mobile Web Templates for Mid-Range Devices is part of Mobile Web Templates and Layout Samples series. For an introduction and more information, see Mobile Web Templates - introduction to templates.

Nokia Mobile Web Templates for Low-End Devices
The Nokia Mobile Web Templates are a series of custom, tested mobile web styles and components. Creative developers can mix and match components as needed or use the full series to completely customise their website or application. This series of templates is primarily intended for low-end devices.
Mobile Web Templates for Low-End Devices is part of the Mobile Web Templates and Layout Samples series. For an introduction and more information, see Mobile Web Templates - introduction to templates.

User Experience Evaluation Model
The Forum Nokia User Experience programme provides an evaluation service that evaluates a developer’s application from the user's point of view. The evaluation comprises multiple evaluation items described in this document. More information about the User Experience Programme can be found from the Forum Nokia website.

Design and User Experience Library
The Design and User Experience Library gathers all essential aspects of design and usability into one. The library includes different kinds of guidelines, material about theme design, graphics design, and game design, as well as the basics of usability.

Series 40 UI Style Guide
Get an overview of the Series 40 user interface and learn its essential parts. This document is targeted for anybody who needs a general overview of UI design principles for designing well-integrated, consistent, and usable Series 40 mobile services and applications.

Hildon 2.2 UI Style Guide
This document gives an overview of the Hildon 2.2 UI style for Maemo 5. It explains the user interface principles and provides guidelines and recommendations to ensure that all user interfaces designed for the platform offer a similar and consistent user experience.

Redesigning from Maemo 4 to Maemo 5
This document describes how to redesign a Maemo 4 application for Maemo 5, that is, the Hildon 2.2 UI Style. The Modest email client is used as an example application. For detailed information on the UI Style, see the Hildon 2.2 UI Style Guide. For detailed information on the Hildon toolkit widgets, refer to the Hildon 2.2 Widget UI Specification. The exact layout and graphics are defined in the Fremantle Master Layout Guide.

Flash Lite Components
This resource file includes ten Flash Lite components; Button component, Calendar component, Checkbox component, Contacts component, List component, Media data component, Messaging component, Pop-up component, Radiobutton component, and Scrollbar component. The components can be used to develop applications to devices supporting Flash Lite 2.0 (and above). The developing environment requirements are Adobe Flash CS3 or CS4. The resource is closely related to Guide to Flash Lite Components. Please give feedback on the components through the Flash Lite Discussion Board.

Guide to Flash Lite Components
The purpose of this document is to describe a generic process for creating, using, and customising Flash Lite User Interface and Data components (that is, S60 Platform Services). This guide focuses on the methodology and processes as a whole, rather than the implementation details and practices of individual components. The document is targeted at intermediate users of Flash and ActionScript from Adobe. This document is closely related to Flash Lite Components.
S60 Theme Templates
These templates are for use with S60 3rd Edition themes created using Carbide.ui Theme Edition. The templates are available in Adobe Illustrator CS2 and CS3 formats. You can use these templates to design your own themes and theme highlights. See the Carbide.ui Theme Edition Tutorial in the Design and User Experience Library for more details.
Visual Design
The visual design section of the Design and User Experience library aims to provide students and designers in the wider digital industries with an introduction to the topic of visual design for mobile devices. The section introduces the unique characteristics of mobile devices and relates these to common concerns of visual design including screen size, use of colour, image support, and the use of fonts. The section also reviews mainstream design principles and provides examples of their application within the specific context of mobile design.
Interaction Design
This library section discusses interaction design, an essential part of the development of any product or service with a user interface (UI), whether it is a Web page, a desktop application, mobile application, or an embedded UI. Industrial design (designing the physical hardware or device) and visual design are closely connected to interaction design – interaction design must acknowledge and support the hardware characteristics, and all visual elements should have a meaningful purpose as defined in the interaction design.
Creating Multimedia Content
The Multimedia section of the Design and User Experience Library provides an introduction to the video capabilities of Nokia mobile devices and guidelines for creating and publishing mobile videos. It offers hands-on recommendations for practical issues, such as conversion settings and tool recommendations. The section covers the basics of audio and video coding, including file formats.

Game Design
The Game design section of the Design and User Experience Library discusses usability and user experience issues that are specific to game design. The section describes usability from the game design point of view and contains game experience-related information, tools, and examples to assist game developers in developing usable games. The section gives guidance on how to sell and deliver a positive game experience and also describes how mobile game heuristics can be used for evaluating mobile games.