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Jackson Feijó
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Nokia Developer Days in South Africa
December 01, 2009
Johannesburg, South Africa
Forum Nokia Developer Conference ’09, India
December 07, 2009
Bangalore, India
LeWeb
December 09, 2009
Paris
Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9am New York | 2pm London | 4pm Helsinki
Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9:30am New Delhi, noon Beijing

Symbian OS: 3D Game Engine Example v1.2
This C++ code example demonstrates a simple 3D engine. The engine produces a simple game where you can drive a car around a wide parking lot. Everything seen on the screen is rendered in 3D. The example utilizes OpenGL ES (supported from S60 2nd Edition, Feature Pack 2 onwards) and an own rendering implementation for platforms not supporting OpenGL ES. This example supports S60 2nd Edition and Series 80 2nd Edition devices. A separate example is available for S60 3rd Edition at www.forum.nokia.com. Main classes: OpenGL ES (API), CIdle, Math, CImageDecoder, CAknKeySoundSystem.

Symbian OS: End-to-End HTTP API Example v1.3
This updated example is an HTTP reference implementation of an enterprise system that includes mobile clients for the S60 and Series 80 platforms (in Symbian C++), a server-based database, and Web portals (PHP and JSP implementations). Documentation is included in the package. In the updated version, the previously incomplete PHP Web UI functionality has been improved.

Symbian OS: End-to-End Sockets API Example v1.3
This updated example is a Sockets reference implementation of an enterprise system that includes mobile clients for the S60 and Series 80 platforms (in Symbian C++), a server-based database, and Web portals (PHP and JSP implementations). Documentation is included in the package. In the updated version, the previously incomplete PHP Web UI functionality has been improved.

Enterprise: Developing End-to-End Systems v2.0
This updated document describes the architectures and technologies that are most commonly used in end-to-end enterprise systems today and gives an overview of the terminology and basic concepts of the different technologies. The document also provides an introduction to the protocols used for data transport and presentation. The most important and widely accepted methods for ensuring data integrity and security in mobile devices are also examined.

Browser Plug-in API Developer's Guide v2.0
This updated guide explains how to develop plug-ins for the S60 platform, the Series 80 platform, and the Nokia 7710 multimedia smartphone, using the Browser Plug-in API. This C++ API was introduced in S60 2nd Edition, Feature Pack 2.

Series 80 Platform: Porting To Series 60 (with example)
This guide and examples describe the issues to consider when porting applications that are developed for the Nokia Series 80 Platform to Series 60 Platform 3rd Edition. This guide focuses on the porting of the UI rather than the engine aspects of an application. However, incidental engine issues are included where relevant.

Designing MIDP Applications For Optimization
This document provides information on how to design and implement MIDlets that are easy to optimize for different devices having different features.

Symbian OS: Coding Conventions In C++ v1.0
This document provides recommendations for Symbian OS application development with the C++ programming language.