Documents/Examples
Latest Documents/Examples

Creating Mobile Videos
This article provides an introduction to the video capabilities of Nokia mobile devices and guidelines for creating and publishing mobile videos. It offers hands-on recommendations for practical issues, such as conversion settings and tool recommendations, as well as a step-by-step walkthrough of an example case where a video clip is adapted for mobile use. In particular, this article is aimed at media content producers who want to ensure reaching the maximum audience with relatively minimum effort.

User Experience
Learn how to improve your application’s usability. User experience emphasizes the emotional aspects of interacting with a product, such as the product's desirability, usage flow, and impressiveness.

Nokia Energy Profiler
Use the Nokia Energy Profiler to test and monitor your application’s energy usage in real time in the target device.
The application is a stand-alone test and measurement application for Nokia S60 3rd Edition, Feature Pack 1 devices (and onwards).Check the supported devices from here.

Call Ending Causes
This document lists call ending causes that networks send to mobile devices, and which are displayed to the end user, when a call ends unexpectedly.

SNAP Mobile Client SDK Javadocs
The Javadocs describe packages of the SNAP Mobile Client API.

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

SNAP Mobile: Getting Started
This document provides a quick and easy starting point for developers who want to begin working with the SNAP Mobile Client SDK. It gives an overview of SDK contents and outlines what developers should consider when setting up their development environment.

SNAP Mobile: Game Compliance Testing Guide
This document provides a detailed explanation of the SNAP Mobile Game Compliance Testing process. It includes a description of the SNAP Mobile Emulation Environment’s functions and features; instructions for setting up the SNAP Mobile Emulation Environment; procedures for conducting various types of tests, including the precompliance test; and, detailed steps for each stage of the process from initial development to final compliance testing.

SNAP Mobile: Handset and Network Test Instructions
This document gives developers a guide to the SNAP Mobile Handset and Network testing tool. The SNAP Mobile Handset and Network testing tool is designed to help developers determine the compatibility of certain handset devices and networks with SNAP Mobile). This document provides instructions for: setting up the testing tool on the handset device(s) to be tested; conducting the test; and reviewing test results.

Nokia Energy Profiler 1.1 Quick Start Guide
Learn how to use the Nokia Energy Profiler to test and monitor your application’s energy usage in real time in the target device. The application is a stand-alone test and measurement application for Nokia S60 3rd Edition, Feature Pack 1 devices (and onwards).

OMA DM: VPN Client Management Object Specification
This document describes an OMA Device Management (DM) management object for the management of PKI data related to the use of the Nokia Mobile VPN Client software.

OMA DM: VPN Client PKI Management Object Specification
This document describes an OMA Device Management (DM) management object for the management of PKI data related to the use of the Nokia Mobile VPN Client software.
Beyond Browsing - web 2.0 goes mobile
Beyond Browsing - web 2.0 goes mobile

Carbide.c++ UI Designer White Paper
This white paper provides developers with an introduction to the Carbide.c++ UI Designer.

On-device debugging with Carbide.c++ Screencast
This screencast is a guide to getting started with on-device debugging with Carbide.c++.

Nokia AV Hardware Interface Specification
This document gives the required technical information concerning the Nokia AV connector 2.5mm/3.5mm (Audio/Video) interface, specifying the electrical AV interface between Nokia mobile terminals and accessories, for example headset and video cables. The document also defines the accessory hardware level identification process of the mobile terminal. Product-related details, control data, and advanced accessories are not covered in this document.

Flash Lite Tips and Tricks
This article gives some recommendations regarding performance improvements when using Flash Lite. Optimization efforts are needed in order to create a high-quality movie or application. The article covers both content optimization and ActionScript optimization.

Symbian Signed: Accessing Manufacturer Capabilities
This presentation describes how Manufacturer Capabilities can be obtained. AllFiles, DRM, and TCB are regarded as the manufacturer capabilities.

S60 Platform: HTTP Client API Example
This C++ application demonstrates simple HTTP GET and POST transactions using
HTTP Client API. Basic HTTP authentication is also supported.

RSS Support in Nokia Video Center
Learn about the Real Simple Syndication (RSS) usage supported by the Nokia Video Center application. Nokia Video Center supports RSS for video service metadata descriptions. Metadata defines additional information about the content to help selecting the video that is interesting to the user.




