Documents/Examples
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Latest Games Documentation

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

SNAP Mobile: Game Compliance Testing Guide
This document provides a detailed explanation of the SNAP Mobile Game Compliance Testing process. It includes a description of the SNAP Mobile Emulation Environment’s functions and features; instructions for setting up the SNAP Mobile Emulation Environment; procedures for conducting various types of tests, including the precompliance test; and, detailed steps for each stage of the process from initial development to final compliance testing.

SNAP Mobile: Handset and Network Test Instructions
This document gives developers a guide to the SNAP Mobile Handset and Network testing tool. The SNAP Mobile Handset and Network testing tool is designed to help developers determine the compatibility of certain handset devices and networks with SNAP Mobile). This document provides instructions for: setting up the testing tool on the handset device(s) to be tested; conducting the test; and reviewing test results.

SNAP Mobile Client SDK Javadocs
The Javadocs describe packages of the SNAP Mobile Client API.

SNAP Mobile: Getting Started
This document provides a quick and easy starting point for developers who want to begin working with the SNAP Mobile Client SDK. It gives an overview of SDK contents and outlines what developers should consider when setting up their development environment.

Flash Lite: Multiplayer Game Example
Using the simple TicTacToe game as a basis, this example covers the practicalities of creating an online multiplayer game, complete with chat, and player challenge capabilities. Using the new socket server capabilities of Flash 2.1, this example, including all source files and a tutorial, should open up some new possibilities for developing online player interaction.

Next Steps in Mobile Rules! Multiplayer Competition; a Business Overview with SNAP Mobile
This webinar contains an overview on developing on the SNAP Mobile platform, and introduction on tools and other resources available as well as the next steps for Mobile Rules! Multiplayer competition.
Best Practices for HW-Accelerated Graphics Optimization
Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). Graphics hardware in the accelerated devices is many times faster than a SW-based implementation. However, certain simple principles in the OpenGL ES API usage need to be followed to get the best performance. The document provides some dos and don’ts to optimize the performance of the application. In addition, a texture conversion tool and a demo application are provided in the package.

Become the Next Mobile Ruler in Multiplayer/Connected Games!
This webinar is designed for game developers and discusses the Mobile Rules! Multiplayer Competition and covers the tip of the iceberg with SNAP Mobile, one of the sponsors, and how developers can take advantage of the free support being offered in conjunction with this contest. If you have any questions; you can email them to snapmobile@nokia.com

SNAP Mobile: Game Developer’s FAQ for Java™ ME Clients v1.3
Read this updated document to find answers to the most frequently asked questions regarding SNAP Mobile, its components, and their functionality.




