Nokia Game Solutions

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Mobile gaming is a rapidly growing industry with revenue expected to reach $16bn in 2012. The latest technologies combined with increasingly powerful hardware, bring mobile games to the edge of a revolution. ith features such as expandable memory, brighter displays, customized gaming keys, and stereo sound, Nokia's wide range of devices allow the best in mobile gameplay. Nokia's multiple gaming platforms allow the development of all genres and game types; from casual puzzle games to in-depth RPGs. With a massive installed base of 1.5 million new device users per day, Nokia's multiple distribution channels are able to deliver games to a global audience. Nokia provides a comprehensive gaming solution for all your gaming needs. | ![]() |
N-Gage – Take the mobile gaming experience to a whole new level!

Based on a dedicated C++ POSIX platform, the SDK enables powerful hardware abstraction, minimizing the time and effort spent creating multiple device specific versions of games caused by device fragmentation. N-Gage represents an easy content path to create rich, 3D games, and it allows developers to focus on what really matters — the quality, width, and breadth of the gaming experience. Nokia provides full developer support with regular SDK releases, easy-to follow game requirements, and a dedicated developer portal and forum.
The platform includes enhanced capabilities and user-friendly searching, purchasing, sharing, and installation of high-quality rich games, as well as connected gaming with instant access to a global mobile gaming community. At launch the N-gage developer program is restricted; however this will change as the platform matures, and API’s migrate to the public domain.
S60 Native Games Development – get the maximum out of our hardware

K Rally – Infinite Dreams
S60 game development is a native coding solution, which gives you more power than the runtime options. It also opens up the possibility of using neat functions like Open GL 3D graphics, GPS positioning or tilt and orientation using built in sensor technologies. S60 also provides developers with existing code and games routines, the possibility to port existing content using Open C.
Java - established games development platform

Subbuteo – Creative North
Java enjoys a large developer base and a mature revenue and distribution model. The existing mobile games market is geared for consuming Java content, and there is a wealth of documentation available to help the developer get goingIt does require a great deal of testing and porting to take products to market, but he distribution and revenue models are well established.
Snap Mobile – making connected java games easy

Nitro SpinRacer - Gamelion
Nokia’s SNAP (Scalable Network Application Package) Mobile is an end-to-end turnkey solution based on the Java™ programming language that enables connected mobile game playing through a community services infrastructure. SNAP Mobile is the Java™ Platform, Micro Edition (Java™ ME) counterpart to Nokia N-Gage™ Arena technology.
SNAP Mobile Client SDK provides tools for creating connected mobile games for devices that comply with Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CLDC) 1.0.
Flash Lite Quick and Versatile

Go Sushi – Smashing Ideas
Flash Lite is one of the most widely used web runtimes with a huge developer base – and the toolset can be used to quickly produce simple games. Flash Lite games – while often seen as disposable, have great potential for online community play, ad supported revenue, and highly portable distribution. Currently the market penetration is not as wide as Java – but there are significant and growing number of Flash Lite enabled Nokia devices available worldwide.




