Register with Forum Nokia now and you'll enjoy the full benefits of the Forum Nokia membership.
Register LoginInnovation Series Videos highlighting Forum Nokia developers
Nokia releases new Qt developer offerings
Forum Nokia Developer Conference, India
Optimise your website for mobile devices with mobile web templates and layouts
Creating Debian packages for Maemo Qt applications and showing in the application menu
Jackson Feijó
Read more about Jackson on the Champions website.
MobileMonday Italy: The User Applications
November 23, 2009
Rome
Nokia Developer Days in South Africa
December 01, 2009
Johannesburg, South Africa
Forum Nokia Developer Conference ’09, India
December 07, 2009
Bangalore, India
LeWeb
December 09, 2009
Paris
Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9am New York | 2pm London | 4pm Helsinki
This resource is archived because it is not considered relevant for developers creating commercial solutions today.
The resource is believed to be still valid for the original topic scope.
| file name: |
At_The_Core_Of_Mobile_Game_Usability_The_Pause_Menu_v1_0_en.pdf
|
| description: |
This article discusses issues related to the pause feature in mobile games and provides some guidelines for improving the overall usability and game experience of mobile games. The examples used in the article are based on the S60 and Series 40 platforms.
|
| type: |
Article
|
| topics: |
Games
S60 Series 40 UI Usability |
| language: |
English (en)
|
| encoding: |
Adobe PDF (.pdf)
|
| intended audience: |
Basic
|
|
|
|
| distribution: |
Forum Nokia Pro Web Site
|
| edition: |
1
|
| editorial revision: |
0
|
| publication rights: |
Copyright © 2005 Nokia Corporation.
|
| size: |
156 KB
|