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file name: S60_Platform_Scalable_Screen-Drawing_How-To_v1_0_en.pdf
description: This document describes how to develop C++ applications with custom graphics that scale to multiple display resolutions in portrait and landscape orientations supported by the S60 platform (from S60 2nd Edition, Feature Pack 3 onwards). Direct screen access, bitmaps, scalable vector graphics, and other drawing methods are compared and related APIs are presented. The document includes code snippets from S60 Platform: Scalable Screen-Drawing Example. This document is targeted especially at games and multimedia developers who prefer developing a custom UI instead of using the automatically scaling UI, such as S60 Avkon components.
type: Document
topics: Graphics
S60 2nd Edition
S60 3rd Edition
Symbian C++
UI
(Games)
(Multimedia)
language: English (en)
encoding: Adobe PDF (.pdf)
intended audience: Advanced
Intermediate
see also: S60 Platform: Vector Graphics Optimization
S60 Platform: Scalable Screen-Drawing Example
Download


Additional information

distribution: Forum Nokia Global Web Site
Forum Nokia Global Web Site
S60 Web Site
edition: 1
editorial revision: 0
rights: Copyright © 2006 Nokia Corporation.
size: 266 KB

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