| file name:
|
S60_Platform_Isometric_Adventure_Game_Example_v1_0_en.zip
|
| description:
|
This C++ code example demonstrates isometric content creation and usage of standard C/C++ libraries. The example also shows how to structure memory usage and how game state and resources can be freed / restored during run time. The key audience is considered to be C++ game developers who have developed games for desktop computers and also want to expand to S60 devices. The generic game architecture design considerations for mobile platforms are applicable to all game developers, or those interested in becoming (mobile) game developers. The package includes a game design document. General isometric game development issues are described in the Designing Isometric Adventure Games document that is available at www.forum.nokia.com.
|
| type:
|
Example
|
| topics:
|
Entertainment
Games
Graphics
3D
Porting
Porting to S60
S60
Scripting
Symbian C++
|
| language:
|
English (en)
|
| encoding:
|
Zip Archive (.zip)
|
| intended audience:
|
Advanced
|
| compatibility:
|
S60 3rd Edition, S60 2nd Edition, S60 1st Edition. Tested with Nokia N-Gage™ QD, Nokia 6600, Nokia N70, Nokia 3250, Nokia E70, and Nokia N91.
|
| see also:
|
Designing Isometric Adventure Games
|
|
Additional information
| distribution:
|
Forum Nokia Global Web Site
|
| edition:
|
1
|
| editorial revision:
|
0
|
| publication rights:
|
Copyright © 2007 Nokia Corporation.
|
| size:
|
13 MB
|
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