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file name: S60_Platform_3D_Game_Engine_Example_w_Sensor_Support_v1_2_en.zip
description: This updated C++ example application demonstrates a simple 3D engine. The engine produces a simple car game where you can drive a car around a wide parking lot. Everything seen on the screen is rendered in 3D. The example utilizing OpenGL ES and the application dynamically scales on all screen sizes of S60 devices. This updated version adds sensor support. On devices that support accelerometer sensor you can control the steering and throttle simply by moving the device. The example application provides support for both sensor and keypad.
type: Example
topics: Entertainment
     Games
Graphics
     3D
Hardware
     Sensor
S60
Symbian C++
encoding: Zip Archive (.zip)
intended audience: Advanced
compatibility: S60 3rd Edition, S60 3rd Edition, FP1, and S60 3rd Edition, FP2. Tested with the following devices with accelerometer support: Nokia N95 and Nokia N95 8GB, and with the following devices without accelerometer support: Nokia 6220 Classic, Nokia E61i, and Nokia E90 Communicator.
see also: Symbian OS: 3D Game Engine Example v1.2


Discussion about: S60 Platform: 3D Game Engine Example Discussion about
Latest postings Posting time
Help needed: How to generate the coordinates from another 3d model to be used in this engine. Any software available? Help would be greatly appreciated
2008-11-26 13:22
by hardbond
Discussion about is a new feedback channel that is published together with selected resources. We hope to receive feedback through this discussion forum, and will take your comments into account in...
2007-03-06 11:51
by CareTaker

Additional information

distribution: Forum Nokia Global Web Site
S60 Web Site
edition: 1
editorial revision: 2
publication rights: Copyright © 2007-2008 Nokia Corporation.
size: 195 KB
supersedes: S60 Platform: 3D Game Engine Example v1.1

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