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| file name: |
S60_Platform_3D_Game_Engine_Example_w_Sensor_Support_v1_2_en.zip
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| description: |
This updated C++ example application demonstrates a simple 3D engine. The engine produces a simple car game where you can drive a car around a wide parking lot. Everything seen on the screen is rendered in 3D. The example utilizing OpenGL ES and the application dynamically scales on all screen sizes of S60 devices. This updated version adds sensor support. On devices that support accelerometer sensor you can control the steering and throttle simply by moving the device. The example application provides support for both sensor and keypad.
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| type: |
Example
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| topics: |
Entertainment
Games Graphics 3D Hardware Sensor S60 Symbian C++ |
| encoding: |
Zip Archive (.zip)
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| intended audience: |
Advanced
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| compatibility: |
S60 3rd Edition, S60 3rd Edition, FP1, and S60 3rd Edition, FP2. Tested with the following devices with accelerometer support: Nokia N95 and Nokia N95 8GB, and with the following devices without accelerometer support:
Nokia 6220 Classic, Nokia E61i, and Nokia E90 Communicator.
|
| see also: |
Symbian OS: 3D Game Engine Example v1.2
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| Discussion about: S60 Platform: 3D Game Engine Example |
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| Latest postings | Posting time |
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Help needed:
How to generate the coordinates from another 3d model to be used in this engine.
Any software available?
Help would be greatly appreciated
|
2008-11-26 13:22
by hardbond |
|
Discussion about is a new feedback channel that is published together with selected resources. We hope to receive feedback through this discussion forum, and will take your comments into account in...
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2007-03-06 11:51
by CareTaker |
| distribution: |
Forum Nokia Global Web Site
S60 Web Site |
| edition: |
1
|
| editorial revision: |
2
|
| rights: |
Copyright © 2007-2008 Nokia Corporation.
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| size: |
195 KB
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| supersedes: |
S60 Platform: 3D Game Engine Example v1.1
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