S60 Platform: 2D Game Engine Example
| file name: |
S60_Platform_2D_Game_Engine_Example_v1_0_en.zip
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| description: |
This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various screen resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-screen menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow.
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| date of publication: |
2007-05-10
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| type: |
Example
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| topics: |
Entertainment
Games Graphics S60 Symbian C++ (Multimedia) (Audio) | |
| language: |
English (en)
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| encoding: |
Zip Archive (.zip)
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| intended audience: |
Advanced
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| compatibility: |
S60 3rd Edition; S60 3rd Edition, Feature Pack 1. Tested on Nokia 5500, Nokia E61, Nokia E70, Nokia E90, Nokia N73, Nokia N76, Nokia N80, Nokia N91, and Nokia N95. Tested with S60 3rd Edition SDK for Symbian OS, for C++, Maintenance Release.
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| see also: |
Symbian OS: 2D Game Engine Example
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Additional information
| distribution: |
Forum Nokia Global Web Site
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| edition: |
1
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| editorial revision: |
0
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| rights: |
Copyright © 2007 Nokia Corporation.
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| size: |
406 KB
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