Symbian OS: 3D Game Engine Example v1.2
| file name: |
Symbian_OS_3D_Game_Engine_Example_v1_2_en.zip
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| description: |
This C++ code example demonstrates a simple 3D engine. The engine produces a simple game where you can drive a car around a wide parking lot. Everything seen on the screen is rendered in 3D. The example utilizes OpenGL ES (supported from S60 2nd Edition, Feature Pack 2 onwards) and an own rendering implementation for platforms not supporting OpenGL ES. This example supports S60 2nd Edition and Series 80 2nd Edition devices. A separate example is available for S60 3rd Edition at www.forum.nokia.com. Main classes: OpenGL ES (API), CIdle, Math, CImageDecoder, CAknKeySoundSystem.
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| date of publication: |
2007-03-23
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| type: |
Example
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| topics: |
3D
Games S60 Series 80 2nd Edition Symbian C++ Symbian OS | |
| language: |
English (en)
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| encoding: |
Zip Archive (.zip)
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| intended audience: |
Advanced
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| compatibility: |
S60 2nd Edition, Series 80 2nd Edition. The OpenGL version can be used in S60 2nd Edition, Feature Pack 2 and Feature Pack 3. Tested on Nokia 6600, Nokia 6630, Nokia 6680, Nokia N70, Nokia N90, Nokia 9300 Communicator, and Nokia 9500 Communicator.
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| see also: |
S60 2nd Edition Feature Pack 2: OpenGL ES 3D Example
S60 Platform: 3D Game Engine Example S60 Platform: Introduction to 3D Graphics in C++ (with Example) v1.1 | |
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Additional information
| distribution: |
Forum Nokia Global Web Site
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| edition: |
1
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| editorial revision: |
2
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| rights: |
Copyright © 2004–2007 Nokia Corporation.
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| size: |
177 KB
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| supersedes: |
Symbian OS: 3D Game Engine Example v1.1
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