You Are Here:

Best Practices for HW-Accelerated Graphics Optimization

Register Today

Register with Forum Nokia now and you'll enjoy the full benefits of the Forum Nokia membership.

Register Login
Community Highlights

Wiki article of the week

Zoom and Rotate Gestures in FlashLite for touch-enabled devices

Champion of the month

Jackson Feijó Jackson Feijó
Read more about Jackson on the Champions website.


Forum Nokia Events

MobileMonday Italy: The User Applications
November 23, 2009
Rome

Nokia Developer Days in South Africa
December 01, 2009
Johannesburg, South Africa

Forum Nokia Developer Conference ’09, India
December 07, 2009
Bangalore, India

LeWeb
December 09, 2009
Paris

Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9am New York | 2pm London | 4pm Helsinki


View all
description: Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). Graphics hardware in the accelerated devices is many times faster than a SW-based implementation. However, certain simple principles in the OpenGL ES API usage need to be followed to get the best performance. The document provides some dos and don’ts to optimize the performance of the application. In addition, a texture conversion tool and a demo application are provided in the package.
type: Document
topics: Entertainment
     Games
Graphics
     3D
Optimization
S60
     S60 3rd Edition
         S60 3rd Edition, Feature Pack 1
Symbian C++

http://sw.nokia.com/FN-1/Type/Document Best Practices for HW-Accelerated Graphics Optimization

Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). Graphics hardware in the accelerated devices is many times faster than a SW-based implementation. However, certain simple principles in the OpenGL ES API usage need to be followed to get the best performance. The document provides some dos and don’ts to optimize the performance of the application. In addition, a texture conversion tool and a demo application are provided in the package.

01-Oct-2007


Download



Additional information

distribution: Forum Nokia Global Web Site

<< Back to Previous Page

 

Rate This:

Bookmark this page: DeliciousDiggFacebookGoogleYahooStumbleUponRedditDiigoTechnocratiTwitter  Share this page Share this page Print this Page Print this page Invite a friend Invite a friend
RDF Facets: qdcZdescriptionQSxE4cearnE20howE20toE20useE20theE20OpenGE4cE20E45SE20APIE20toE20renderE203E44E20graphicsE20inE20anE20efficientE20wayE20inE20hardwareE2dacceleratedE20NokiaE20devicesE20basedE20onE20S60E203rdE20E45ditionE20andE203rdE20E45ditionE2cE20FeatureE20PackE201E20E28forE20eE78ampleE2cE20NokiaE20N93E2cE20NokiaE20N93iE2cE20NokiaE20N95E2cE20andE20NokiaE20E4590E29E2eE20GraphicsE20hardwareE20inE20theE20acceleratedE20devicesE20isE20manyE20timesE20fasterE20thanE20aE20SWE2dbasedE20implementationE2eE20HoweverE2cE20certainE20simpleE20principlesE20inE20theE20OpenGE4cE20E45SE20APIE20usageE20needE20toE20beE20followedE20toE20getE20theE20bestE20performanceE2eE20TheE20documentE20providesE20someE20dosE20andE20donE92tsE20toE20optimizeE20theE20performanceE20ofE20theE20applicationE2eE20InE20additionE2cE20aE20teE78tureE20conversionE20toolE20andE20aE20demoE20applicationE20areE20providedE20inE20theE20packageE2eX qdcZidentifierQSxhttpE3aE2fE2fswE2enokiaE2ecomE2fidE2f34a99a06E2d1d7cE2d4cdbE2dbd3bE2dbe8cc6a28c17E2fBestE5fPracticesE5fforE5fHWE5fAcceleratedE5fGraphicsE5fOptimizationX qdcZtitleQSxBestE20PracticesE20forE20HWE2dAcceleratedE20GraphicsE20OptimizationX qdcZtypeQUqfnZE45E78cludedFromGeneralE4cistingsQ qdcZtypeQUqfnZE45E78cludedFromSearchQ qdcZtypeQUqfnZPrimaryE52esourceQ qdcZtypeQUqfntypeZE44ocumentQ qdcZtypeQUqfntypeZE52esourceQ qdcZtypeQUqmarsZManagedE52esourceQ qdcZtypeQUqmarsZMediaObjectQ qdcZtypeQUqwebZInformationE52esourceQ qdcZtypeQUqwebZE52esourceQ qdcZtypeQUqrdfsZE52esourceQ qrssZdescriptionQSxE4cearnE20howE20toE20useE20theE20OpenGE4cE20E45SE20APIE20toE20renderE203E44E20graphicsE20inE20anE20efficientE20wayE20inE20hardwareE2dacceleratedE20NokiaE20devicesE20basedE20onE20S60E203rdE20E45ditionE20andE203rdE20E45ditionE2cE20FeatureE20PackE201E20E28forE20eE78ampleE2cE20NokiaE20N93E2cE20NokiaE20N93iE2cE20NokiaE20N95E2cE20andE20NokiaE20E4590E29E2eE20GraphicsE20hardwareE20inE20theE20acceleratedE20devicesE20isE20manyE20timesE20fasterE20thanE20aE20SWE2dbasedE20implementationE2eE20HoweverE2cE20certainE20simpleE20principlesE20inE20theE20OpenGE4cE20E45SE20APIE20usageE20needE20toE20beE20followedE20toE20getE20theE20bestE20performanceE2eE20TheE20documentE20providesE20someE20dosE20andE20donE92tsE20toE20optimizeE20theE20performanceE20ofE20theE20applicationE2eE20InE20additionE2cE20aE20teE78tureE20conversionE20toolE20andE20aE20demoE20applicationE20areE20providedE20inE20theE20packageE2eX qrssZtitleQSxBestE20PracticesE20forE20HWE2dAcceleratedE20GraphicsE20OptimizationX qeditorZdescriptionE5fcreatedQDx2007E2d09E2d14T04E3a19E3a17E5aX qeditorZdescriptionE5fmodifiedQDx2007E2d10E2d01T05E3a10E3a48E5aX qeditorZtypeQUqfntypeZE44ocumentQ qeditorZtypeQUqfntypeZE52esourceQ qfnZdistributionQUxhttpE3aE2fE2fforumE2enokiaE2ecomE2fX qfnZpublishedQDx2007E2d10E2d01T00E3a00E3a00E5aX qfnZtopicQUqfnTopicZ3dQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZcppQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZentertainmentQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZgamesQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZgraphicsQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZoptimizationQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZseriesE5f60QRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZseriesE5f60E5f3edQRqmarsZrelevanceQNx100X qfnZtopicQUqfnTopicZseriesE5f60E5f3edE5ffp1QRqmarsZrelevanceQNx100X qfnZtypeQUqfntypeZE44ocumentQ qfnZtypeQUqfntypeZE52esourceQ qfnZupdatedQDx2007E2d10E2d01T05E3a10E3a48E5aX qmarsZdescriptionQSxE4cearnE20howE20toE20useE20theE20OpenGE4cE20E45SE20APIE20toE20renderE203E44E20graphicsE20inE20anE20efficientE20wayE20inE20hardwareE2dacceleratedE20NokiaE20devicesE20basedE20onE20S60E203rdE20E45ditionE20andE203rdE20E45ditionE2cE20FeatureE20PackE201E20E28forE20eE78ampleE2cE20NokiaE20N93E2cE20NokiaE20N93iE2cE20NokiaE20N95E2cE20andE20NokiaE20E4590E29E2eE20GraphicsE20hardwareE20inE20theE20acceleratedE20devicesE20isE20manyE20timesE20fasterE20thanE20aE20SWE2dbasedE20implementationE2eE20HoweverE2cE20certainE20simpleE20principlesE20inE20theE20OpenGE4cE20E45SE20APIE20usageE20needE20toE20beE20followedE20toE20getE20theE20bestE20performanceE2eE20TheE20documentE20providesE20someE20dosE20andE20donE92tsE20toE20optimizeE20theE20performanceE20ofE20theE20applicationE2eE20InE20additionE2cE20aE20teE78tureE20conversionE20toolE20andE20aE20demoE20applicationE20areE20providedE20inE20theE20packageE2eX qmarsZhasInstanceQUxhttpE3aE2fE2fswE2enokiaE2ecomE2fidE2f25d65d0eE2d7b30E2d4763E2d85e5E2db9d1dbbfe9e8E2fBestE5fPracticesE5fforE5fHWE5fAcceleratedE5fGraphicsE5fOptimizationE5fv1E5f0E5fenE2ezipX qmarsZlanguageQUxhttpE3aE2fE2fswE2enokiaE2ecomE2flanguageE2d1E2fenX qmarsZtitleQSxBestE20PracticesE20forE20HWE2dAcceleratedE20GraphicsE20OptimizationX qrdfZtypeQUqfnZE45E78cludedFromGeneralE4cistingsQ qrdfZtypeQUqfnZE45E78cludedFromSearchQ qrdfZtypeQUqfnZPrimaryE52esourceQ qrdfZtypeQUqfntypeZE44ocumentQ qrdfZtypeQUqfntypeZE52esourceQ qrdfZtypeQUqmarsZManagedE52esourceQ qrdfZtypeQUqmarsZMediaObjectQ qrdfZtypeQUqwebZInformationE52esourceQ qrdfZtypeQUqwebZE52esourceQ qrdfZtypeQUqrdfsZE52esourceQ