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Pepsi’s "Kung Fu Fighting" Widget
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Forum Nokia Code Camp: S60 5th Edition Touch UI and Forum Nokia Mobile Web Code Camp
December 01, 2008
Barcelona, Spain
Adobe MAX 2008 Europe
December 01, 2008
Milan, Italy
Nokia World 2008
December 02, 2008
Barcelona, Spain
Java™ Mobile, Media & Embedded Developer Days Conference
January 21, 2009
Santa Clara, California
The mobile games industry is rapidly growing, with revenue expected to reach $16 billion (11.8 billion euros) by 2012.
With a massive installed base of 1.5 million new device users per day, Nokia's multiple distribution channels are able to deliver games to a global audience.


Based on a dedicated C++ POSIX platform, the SDK enables powerful hardware abstraction, minimizing the time and effort spent creating multiple device-specific versions of games caused by device fragmentation. N Gage represents an easy content path to create rich, 3D games, and it allows you to focus on what really matters — the quality, width, and breadth of the game-playing experience.

Games development on the S60 platform is a native coding solution, giving you more power than runtime options.

Java technology enjoys a large developer base and a mature revenue and distribution model.

Nokia's SNAP (Scalable Network Application Package) Mobile is an end-to-end turnkey solution based on the Java programming language SNAP Mobile enables connected mobile game playing through a community-services infrastructure.

Flash Lite is one of the most widely used Web runtimes, with a huge developer base and a toolset that enables you to quickly produce simple games.
Forum Nokia provides you with a comprehensive games-development solution that meets all your development needs.
Forum Nokia offers developers both consumer and enterprise distribution channels, each of which provides unique features and benefits to you and your customers. The consumer market channels are Nokia Software Market, Download!, and MOSH, and the Nokia for Business Channel Program is targeted towards the enterprise channel.