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SoundSource3D represents a sound source in
a virtual acoustical space. It is a logical group of
Players and/or MIDI channels.
At least a LocationControl can be fetched from
the SoundSource3D.
Typically, also a DirectivityControl,
a DistanceAttenuationControl,
a DopplerControl,
an ObstructionControl and
a MacroscopicControl can be fetched from
the SoundSource3D, if they are supported.
At least one Player (of a content type
supported
by SoundSource3D) can always be added to
a SoundSource3D, but adding a MIDI channel
or a second Player is not guaranteed to work.
Typically only mono Players would be added to
a SoundSource3D. The behavior when sources
with multiple channels (e.g. stereo) are added to
a SoundSource3D is dependent on the implementation.
Whether MacroscopicControl is enabled or not might also
change the behaviour in the case of multichannel Players.
The GlobalManager is used to retrieve
SoundSource3Ds.
Spectator,
EffectModule| Methods inherited from interface javax.microedition.amms.Module |
addMIDIChannel, addPlayer, removeMIDIChannel, removePlayer |
| Methods inherited from interface javax.microedition.media.Controllable |
getControl, getControls |
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