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Felipe Andrade
Read more about Felipe on the Champions website.
Ovi Store Publisher Reporting
July 08, 2009
9 a.m. New York, 2 p.m. London, 4 p.m. Helsinki
Ovi Store Publisher Reporting
July 08, 2009
11 a.m. San Francisco, 2 p.m. New York
Nokia World 09
September 02, 2009
Stuttgart, Germany
Adobe MAX 2009
October 04, 2009
Los Angeles
International CTIA WIRELESS I.T. & Entertainment 2009
October 06, 2009
San Diego, California

Carbide.c++ FAQ v1.4
This document answers some of the most frequently asked questions from developers and business managers about Carbide.c++ 2.0. It provides information on how Carbide.c++ fits into to the Carbide tools portfolio, how it serves the Symbian developer community, how it was created, how it is licensed, and the various support options available.

Getting Started with Symbian C++ Application Development
The Getting Started section of the S60 5th Edition C++ Developer's Library provides an introduction to mobile application development with the Symbian C++ programming language for the S60 platform, including instructions on how to build, install, and view your first application. The section also introduces key S60 project concepts and contents used in application design and development.

On-device debugging with Carbide.c++ Screencast v1.1
This screencast is a guide to getting started with on-device debugging with Carbide.c++. It first provides a refresher on debugging with one of the S60 3rd Edition emulators. Then the process of installing the TRK debug agent onto a device and connecting to a PC to enable on-device debugging is explained, and a simple example of on-device debugging is presented..

Symbian C++ QuickStart
Start Symbian C++ and S60 development by checking the QuickStart web page.

Essential S60 - Developers' Guide
This Symbian Press Essential S60 booklet gives developers an overview of the development technologies supported by the S60 platform. The booklet discusses Symbian C++, Open C, Java™ ME, Python, Flash Lite from Adobe, SVGT, browser, and Web Run-Time. In addition, information on testing, going to market, and where to get support is provided. For any developer who wants to mobilize applications with S60, this booklet is an excellent starting point for selecting an appropriate development technology.

S60 Background eLearning
This module provides an introduction to S60, in terms of its background and basics concepts, and gives the developer the information required to get started in S60 C++ development. As part of this introduction, the module includes discussion of S60 licensees and the Product Creation Community, the various versions of S60, development requirements and finally gives a demonstration of the features available in the S60 emulator.

Introduction to S60 3rd Edition eLearning
This eLearning module presents students with the information they need to get started in S60 3rd Edition development. Students learn about the S60 platform, S60 licensees, and details about the product creation community. The module covers topics related specifically to S60 3rd Edition, including which devices support it and how it differs from S60 2nd Edition. In addition to the background details on S60 3rd Edition, this module covers integrated development environments (IDEs) that can be used in S60 development.