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Nokia releases new Qt developer offerings
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Optimise your website for mobile devices with mobile web templates and layouts
Zoom and Rotate Gestures in FlashLite for touch-enabled devices
Jackson Feijó
Read more about Jackson on the Champions website.
Nokia Developer Days in South Africa
December 01, 2009
Johannesburg, South Africa
Forum Nokia Developer Conference ’09, India
December 07, 2009
Bangalore, India
LeWeb
December 09, 2009
Paris
Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9am New York | 2pm London | 4pm Helsinki
Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9:30am New Delhi, noon Beijing

Optimizing Mobile Software with Built-in Power Profiling
This document describes S60 software profiling tools that allow every developer to measure power consumption without any external equipment. Measurement analysis is carried out either on the mobile device or a PC. In addition, the document present a set of guidelines and good practices that energy-conscious developers should follow to maximise application use time. This document was originally published as a chapter in the book Mobile Phone Programming and its Application to Wireless Networking in 2007.

S60 Platform: Power and Resource Management Example
This C++ code example demonstrates the APIs that are available for figuring out battery, charger,
and network status. It also demonstrates how to implement some of the power and resource management principles that have been discussed in the document S60 Platform: Effective Power and Resource Management. The updated example has been tested to support S60 5th Edition and touch UI. Main classes: CTelephony, CIdle, CActive.

Nokia Energy Profiler 1.1 Quick Start Guide
Learn how to use the Nokia Energy Profiler to test and monitor your application’s energy usage in real time in the target device. The application is a stand-alone test and measurement application for Nokia S60 3rd Edition, Feature Pack 1 devices (and onwards).

On-device debugging with Carbide.c++ Screencast
This screencast is a guide to getting started with on-device debugging with Carbide.c++.

Analyzing Application Performance with the Carbide.c++ Performance Investigator
This document provides an introduction to using the Performance Investigator, delivered with Carbide.c++ Professional and OEM Editions, to analyze the performance of an S60 3rd Edition application.
The document shows how Carbide.c++ implements performance analysis and then guides the reader through the process of installing and configuring the Performance Investigator Profiler, running a profile session, transferring profile data to a PC, and importing the data into the Performance Investigator Analyzer. The Performance Investigator Analyzer is then demonstrated using an example. The document concludes with a look at other ways performance data can be analyzed.

On-Device Debugging with Carbide.c++
This document is a detailed step-by-step guide to preparing for and undertaking on-device debugging of a third-party application using Carbide.c++ Developer, Professional, or OEM.
It also contains a comprehensive troubleshooting guide.

S60 Platform: Effective Power and Resource Management
Learn how to reduce power and resource consumption in C++ applications without sacrificing their application performance. RAM usage, server design, code efficiency, battery monitoring, and moderate backlight usage are discussed. Available analyzer tools are also presented. The document refers to a separately published example application.

Nokia Energy Profiler 1.0 Quick Start Guide
Learn how to use the Nokia Energy Profiler to test and monitor your application’s energy usage in real time in the target device. The application is a stand-alone test and measurement application for Nokia S60 3rd Edition, Feature Pack 1 devices (and onwards).
Best Practices for HW-Accelerated Graphics Optimization
Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). Graphics hardware in the accelerated devices is many times faster than a SW-based implementation. However, certain simple principles in the OpenGL ES API usage need to be followed to get the best performance. The document provides some dos and don’ts to optimize the performance of the application. In addition, a texture conversion tool and a demo application are provided in the package.

Getting Started with Carbide.c++ Performance Investigator Screencast
This video provides an introduction to Performance Investigator, a feature of Carbide.c++ Professional Edition. The video shows how Performance Investigator is installed on an S60 3rd Edition device, and how performance data is captured and then imported into Carbide.c++ for analysis. The various analysis tools are then explored, using data from a simple example application.
This video will provide developers using Carbide.c++ Professional Edition with the information they need to start finding and eliminating application performance issues.
Running time: 12 minutes

S60 Platform: Dealing with Lead and Device-Specific Features in C++ v1.1
This updated document presents methods to tackle the issues caused by the variance of devices, Symbian OS, and S60 platform versions. Discussed issues are closely related to multiplatform application development, because the supported features and differences in APIs are especially important with cross-platform applications. In this update, comprehensive information on the usage of the Feature Discovery API, Vibra API, and detecting the platform version at installation time has been added.

S60 On-Device Debugging eLearning
This module covers a basic overview of the advantages of on-target debugging. It describes Target Resident Kernel (TRK) debugging and compares it to JTAG debugging. It also covers how to set up App TRK debugging using Bluetooth or a USB cable and how these can be used from CodeWarrior and Carbide.c++.