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Wiki article of the week

Zoom and Rotate Gestures in FlashLite for touch-enabled devices

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Areas of interest

General - Games

29-Sep-2009

Qt: QSolitaire Game Example
This Qt example application is a cross-platform application based on the Qt Graphics View Framework and SVG graphics that runs in different Qt environments. Besides the S60 platform and Windows Vista, the updated example has been modified to support Qt for Maemo on the Nokia N900.

02-Sep-2009

Qt: Noughts and Crosses Game Example
This Qt example application is a Noughts and Crosses game that demonstrates a cross-platform application with a custom layout using QLayoutManager and style sheets for buttons. The application supports touch UI and keyboard. It has been designed to work on the S60 platform, Maemo, and Windows XP. The application has been tested to work on the latest Qt for S60 4.5.2 Tower release and Qt for Maemo on the Nokia N900. Important classes: QPushButton, QLayout.

10-Aug-2009

Qt for S60: QMemoryGame Example
This Qt C++ example application demonstrates how to implement the Qt UI on top of an existing Open C++ engine that was initially developed for the Open C++ Memory Game Example published on Forum Nokia. The example has been tested to work on S60 3rd Edition and 5th Edition devices with Qt for S60 4.5.2 Tower release. It supports both keypad and touch UI. Important classes: QGraphicsPixmapItem, QGraphicsScene, QMainWindow.

09-Dec-2008

Flash Lite Sudokumaster Example
This example application demonstrates how to design a simple Flash Lite Sudoku game, add dynamic layout control for multiple screen resolutions, and use several input methods (key, touch, and key & touch). This application was created using the design principles described in the document Flash Lite UI Design Guide for Keypad and Touch Devices available at Forum Nokia.

09-Dec-2008

Sudokumaster - Designing a Flash Lite Game for Keypad and Touch Devices
This document discusses creating a basic Sudoku game to demonstrate the design and implementation of a Flash Lite application with dynamic layout control for multiple screen resolutions and input methods (key, touch, and key & touch). The Sudoku game design use case introduced in the Design and User Experience Library and the Flash Lite Sudokumaster Example are closely related to this document.

30-Oct-2008

Game Design
The Game design section of the Design and User Experience Library discusses usability and user experience issues that are specific to game design. The section describes usability from the game design point of view and contains game experience-related information, tools, and examples to assist game developers in developing usable games. The section gives guidance on how to sell and deliver a positive game experience and also describes how mobile game heuristics can be used for evaluating mobile games.

27-Oct-2008

Application of the Week: Pepsi's Kung Fu Fighting Widget
Working with Pepsi Latin America, Forum Nokia helped to create the Pepsi “Kung Fu Fighting” widget, based on the eponymous 1974 song "Kung Fu Fighting".

27-Oct-2008

RGA: Biowaste Game Example
This C++ application demonstrates how to create a 2D mobile game for S60 devices using Real-Time Graphics and Audio (RGA) APIs.

27-Oct-2008

RGA: Tetromino Game Example
This application demonstrates how to create a game using the S60 Real-Time Graphics and Audio (RGA) API and the Open C API. This application is meant for game developers who are new to Symbian C++ and are planning to port a C or C++ application to the S60 platform. The UI has been implemented using RGA instead of Symbian C++ APIs. The example application is built on the Tetris game engine (grid and block classes) available for download at http://www.newlc.com/An-application-for-Series-60-a.html. Important classes: ITextInputObserver, IOneShotTimer, ITimerObserver, BitBlitAlphaMask, IGraphicsContext

12-Dec-2007

Flash Lite: Multiplayer Game Example
Using the simple TicTacToe game as a basis, this example covers the practicalities of creating an online multiplayer game, complete with chat, and player challenge capabilities. Using the new socket server capabilities of Flash 2.1, this example, including all source files and a tutorial, should open up some new possibilities for developing online player interaction.

18-Dec-2006

Evolution of Mobile Gaming
This new research from Nokia indicates that mobile phone gamers are looking to the next generation of mobile gaming to meet their needs to easily discover, share and play fun and high quality mobile games.

28-Apr-2005

Consumer Applications - Spring 2005 (7.8mb)
Low resolution (7.8mb) version of the Forum Nokia Spring 2005 Consumer catalog. Includes Addendum. Updated 4/27/05

04-Aug-2004

S60 1st/2nd Edition: 3D Game Engine Example
This package includes a 3D game engine example application and a document describing the most important programming tricks and algorithm issues to consider when developing 3D programs on Symbian OS.

08-Jun-2004

S60 1st/2nd Edition: 3D Game Engine Example
This package includes a 3D game engine example application and a document describing the most important programming tricks and algorithm issues to consider when developing 3D programs on Symbian OS.

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