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Introduction to the NFC HAL API
This document introduces the Nokia NFC HAL API to individuals or companies who intend to apply for a license to obtain and apply the NFC HAL API that has been specified by Nokia.

NFC HAL API License Agreement
NFC HAL API Specification Agreement

Series 40 Platform: USB Audio Device Requirements
Learn about the capabilities and characteristics that audio devices must support to comply with the Series 40 USB host. The document lists the mandatory and optional features for Audio Class 1.0 support.

Nokia Views on IPv6 Transition
The time for wide-scale IPv6 deployment is approaching as the pool of available IPv4 addresses is exhausting. The shared goal for all parties is to make IPv6 deployment smooth and transparent for end users, enable continuous and strong growth of the Internet, and provide affordable Internet access to a significantly increasing number of people and devices. This document communicates Nokia’s views about IPv6 transition in general, and offers specific opinions about various technologies that can be used in cellular environments for the transition. Considerations are also included for network operators, application developers, and organisations providing services on the Internet.

S60 Platform: Bluetooth Point-to-Multipoint Example
This C++ example application demonstrates the use of Bluetooth technology: device and service discovery, connection establishment to one or more devices, communication between devices, and disconnection. The Bluetooth RFCOMM protocol (RS-232 serial port emulation) is used as the transport protocol. For device discovery, the example provides two implementations, based on Generic Inquiry and the considerably faster Limited Inquiry (LIAC). Note that LIAC requires signing with a developer certificate. The updated example has been modified to support S60 5th Edition and touch UI. Important classes:
RSocketServ, RHostResolver, CSdpAgent, SdpSearchPattern, RSdp

Establishing Connections in C++
The Communication section of the S60 5th Edition C++ Developer's Library explains how to create different types of connections when developing C++ appliations.
Application of the Week: HAVA Mobile Player
The HAVA Player lets you watch live TV shows – or other recorded content – from your home television on your S60 device. Sounds good, right? It gets better. By using your device’s 3G or WLAN connection, you can watch those shows anywhere that you happen to be. You can take all of your favorite shows with you and watch them on the go. Click on any of the links to the right to learn more about HAVA Mobile Player.
Application of the Week: JoikuSpot Light
JoikuSpot Light is a free mobile application that can be installed directly onto a 3G connection-enabled S60 3rd Edition device, such as the Nokia N95 multimedia computer. Your 3G connection then becomes your own local WLAN hot spot, wherever you are – including in a moving train or car. Click on any of the links to the right to learn more about JoikuSpot Light.

S60 Platform: Bluetooth API Developer's Guide
This document provides information on how to develop Bluetooth applications in C++. In Symbian OS, the Bluetooth API consists of various components, and there are also some additional S60 APIs. The document describes how to perform typical Bluetooth tasks such as discoverability and service advertising, device and service discovery, and communication using different protocols. Security and platform security, configurations, and changes in the Bluetooth API v2 architecture (introduced in S60 2nd Edition, Feature Pack 2) are also described. The document provides several code snippets from separately published code examples.

Near Field Communication QuickStart
Start Near Field Communication development by checking the QuickStart web page
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