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Felipe Andrade
Read more about Felipe on the Champions website.
Ovi Store Publisher Reporting
July 08, 2009
9 a.m. New York, 2 p.m. London, 4 p.m. Helsinki
Ovi Store Publisher Reporting
July 08, 2009
11 a.m. San Francisco, 2 p.m. New York
Nokia World 09
September 02, 2009
Stuttgart, Germany
Adobe MAX 2009
October 04, 2009
Los Angeles
International CTIA WIRELESS I.T. & Entertainment 2009
October 06, 2009
San Diego, California
SNAP Mobile: Getting Started
This document guides developers through the considerations for creating a development environment that incorporates the SNAP
Mobile SDK. The document also provides an overview of the SDK’s contents.
The document has been updated to reflect the system requirements and content of the SNAP Mobile SDK 2.2.
SNAP Mobile: Device and Network Test Instructions
This document is a guide to the SNAP Mobile Device and Network testing tool, which is designed to help determine whether
specific mobile devices and networks are compatible with SNAP Mobile. This document provides instructions for setting up
the testing tool on a mobile device, conducting the test, and reviewing test results.
SNAP Mobile SDK Javadoc™
Javadoc™ documentation describes the packages and classes in the SNAP Mobile API (version 2.2). Guidance is also provided
on how to use the APIs.
The wide availability of mobile devices that support Java™ technology and the ability to integrate device-based features, such as contacts and location information, into applications are leading consumers to discover a new way to experience gameplay — through connected mobile games.
SNAP Mobile by Nokia is an industry-leading, turnkey, connected-game infrastructure based on Java technology. Games powered by SNAP Mobile run on MIDP 2.0 devices and are available in Europe, the Americas, and the Asia-Pacific region through Nokia and international service providers.
Documentation
Tools
Discussion Boards
SNAP Mobile is an end-to-end solution for connected games based on the Java™ programming language. SNAP Mobile is the Java platform’s counterpart to N-Gage™ Arena.
SNAP Mobile enables game developers to offer their players cross-operator head-to-head gameplay with versatile matchmaking, supported by features such as a friends list, presence, instant messaging, rankings, tokens, and avatars.
First, games based on Java™ technology are among the most popular downloaded applications for mobile devices. Second, the challenge of competing with other players increases users’ interest in SNAP Mobile games, opening up new revenue opportunities. Connected play is the future of mobile games — and SNAP Mobile is your path to that future.
The SNAP Mobile business-development team will be pleased to answer your business-related queries about SNAP Mobile; you can contact the team at fn.snapmobile@nokia.com.
A SNAP Mobile Game is written as a Java™ ME MIDlet for mobile devices or as a Java™ SE applet or desktop application. A SNAP Mobile Game implements the gameplay features and UI. It then makes use of the SNAP Mobile API to obtain services, via a mobile network or the Internet, from the SNAP Mobile Community server to offer connected multiplayer gameplay features such as a friends list, presence, messaging, and rankings.
To enable you to create SNAP Mobile games efficiently, Forum Nokia offers the SNAP Mobile SDK. This SDK includes an extensive range of documentation and support options to get you started and to offer help as your project progresses.
For more information, visit the SNAP Mobile SDK page »